A downloadable soundtrack

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The world behind

Overview

  • Music Genre: Orchestral/Dub Techno/Noise/Ambient/Jungle.
  • Run Time: 13 Tracks - 27 Minutes.
  • Software: Ableton Live Suite.
  • Favourite tracks: Bedroom, Psyche, Home2
  • Hardware: Computer, Ableton Push 2, Zoom H1n, Korg Minilogue, Behringer Crave, Bass amp, Self-made noise box, 
  • Inspirations: Akira Yamaoka, Tunic, Sea Power,  James Leyland Kirby, Burial, Djrum, Andy Stott, Low Roar
  • Process: After defining the theme, I composed a motif, identified the chords and scale, and derived the game's vibe, envisioning the game itself. There are both ambient background tracks for exploration and songs for cutscenes. All the tracks are designed to be loopable in different sections,
  • Theme: Both image and text "Inside my world":
    • The story fits both the theme's image and text as the protagonists are inspired by the image and the game's mechanics revolve around exploring the world through the girl's mind, materializing her imaginary and traumatized depiction of it.
    • From a sound perspective, it fits the theme through the use of contrasts between synthesis, orchestral composition and resampling (used to distort musical instruments, parts, and motifs from previous scenes). Compositional counterpoints highlight the inner world's growth.
  • Links: Bandcamp (wav), Soundcloud (mp3), 
  • Use permission: Copyright-free. You can use my compositions freely; just credit me, please.
  • Contacts: Telegram Instagram
  • Credits:
    Thanks to BlaBla (@blablobby) for the graphics, based on the original jam's artwork from @kawaakar.
    Thanks to DMC4EVERUCCI for listening to the tracks in advance and providing valuable feedback.

Game/Plot

  • Game Genre: Psychological Horror.
  • Visuals: Hand Drawn textures on 3D models, isometric perspective.
  • Protagonists: Ghost (twin brother of the girl) and the girl.
  • Mechanics: The player can switch between the ghost and the girl. The ghost materializes the sister's thoughts, while the girl moves and interacts with the environment.
  • Story Engine: As the ghost gains more power, the girl disconnects from reality and isolates herself in her own world, which becomes increasingly real.
  • Soundtrack: Includes songs for cutscenes and character dialogues, as well as adaptive ambient compositions for exploration that change based on choices made during item interactions in story moments.
  • Plot:
    • 1# Song - Bedroom
      The game starts with the brother in what looks like a hospital bed, his eyes closing. The sister is outside the door, and she is not crying. Some unrecognizable figures are moving frantically around the bed. The scene smoothly transitions to the ghost waking up alone in the bedroom he shares with his sister. He knows he is dead. He begins a brief monologue, questioning his situation. His monologue is interrupted when his twin sister enters the room. They both realize that she can see him. A dialogue follows between them. The girl then leaves the room to explore the house, with her brother following.
    • 1# ambience - Home1
      Ambient music plays during the house exploration. The girl collects toys, clothing, and memories of her brother while he follows her. The mood is neutral, with ceiling fans active throughout the house.
    • 2# Song - The Door
      Once they reach and open the door, the visions and memories collected inside the house take shape in the real world outside. The ghost realizes that it can materialize the mental images it has gathered.
    • 2# Ambience - Out1
      The siblings are drawn by a sensation and head towards the source. During the walk, the materialized images become increasingly distorted.
    • 3# Song - Psyche
      They arrive in front of the hospital. Inside the building, the image of their brother as he was in life materializes before them and invites them to follow him. He leads them to the room where he was hospitalized (meanwhile, the hospital is deserted and there are no further visions). At this point, the image of the brother screams and transforms into his monstrous version. The two siblings run away, but the path they came from is blocked, and they are forced to find alternative routes while, in the meantime, the hospital starts flooding. They manage to escape.
    • 3# Ambience - Parking Lot
      After exiting from the back, they find themselves in the parking lot and realize that water is coming out of the building. Upon closer inspection of the liquid, they see visions of the little girl's pet fish, increasingly monstrous. They flee again in a stealth section.
    • 4# Song - Returning Home
      Having escaped from the fish, they begin to discuss where to go to return home. In desperation, the brother materializes the increasingly unsettling thoughts of the little girl. Among these, a fish starts moving and takes a specific direction. They decide to follow it.
    • 4# Ambience - Out2
      They follow the fish towards home, pursued by increasingly deformed visions, but these visions become more identifiable as figures related to the brother's death.
    • 5# Song - Curfew
      They reach the door of their house. There are no more visions. After entering, the brother talks to the little girl, explaining to her that he has understood that the visions are linked to his death. He realizes that if they continue to materialize them using this power, the consequence will be total isolation in the trauma. The little girl convinces herself she hears the voices of their parents.
    • 5# Ambience - Home2
      They explore the inside of the house: the visions have returned, increasingly aggressive. Gradually, they realize they can follow two paths.
    • 6#A Song - Rejoice
      By going towards the bedroom, the little girl will confront her traumas, freeing herself from the brother.
    • 6#B Song - Disappear
      By going towards the parents, she will fall completely into the traumatized vision of the world and disappear with the brother.

Download

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Click download now to get access to the following files:

1# Song - Bedroom 5.9 MB
1# ambience - Home1 2.2 MB
2# Song - The Door 6.4 MB
2# Ambience - Out1 3.2 MB
3# Song - Psyche 8.3 MB
3# Ambience - Parking Lot 3.4 MB
4# Song - Returning Home 6.7 MB
4# Ambience - Out2 3.3 MB
5# Song - Curfew 6.1 MB
5# Ambience - Home2 2.2 MB
6#A Song - Rejoice 4.2 MB
6#B Song - Disappear 5.4 MB
Decadentia -Opening menu.mp3 3.9 MB

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